by Karen Karbo
Recommended Ages: 13+
Here is the second Minerva Clark mystery. In the first one, we met a middle-school sleuth whose family consists of three older brothers, since their divorced parents are never around; whose best friends are a walking encyclopedia named Reggie and a rascally ferret named Jupiter;
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Now Minerva has a new mystery to solve. The second-prettiest girl in her class cries out for help when she unwittingly sells a priceless diamond for $50. Was it Chelsea's fault that her tax-evading, jeweller father swapped out the fake gem on her cheap cameo ring? Minerva takes the case, and proves how much trouble an inconspicuous kid can make for criminals.
Making full use of her city's public transit system, Minerva follows a trail of clues from the airport to the animal shelter, stopping by an on-location movie shoot along the way. She gets hoodwinked, chloroformed, held hostage, and threatened with a gun. She makes creative use of what she learned on Day One of a summer course in basic electronics. She also learns to appreciate the graphic on her Green Day T-shirt, illustrating the idea that "the heart is a hand grenade." In one week, Minerva falls in love with a dog, writhes with impatience as her best friend is too busy being lovestruck to spend time with her, experiences the agony of not hearing a word from her first almost-boyfriend, a
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Kidding aside, this is a fun book that should go down well with teen mystery lovers. Filled with quirky characters, droll humor, and family-safe scenes of danger and mischief, it also models an attitude toward beauty and style that could be very healthy for many young women - provided they don't need a powerful electric shock to adopt it. Read it, and if you agree you may also want to look out for the third book in this series, Minerva Clark Gives Up the Ghost.
Measle and the Slitherghoul
by Ian Ogilvy
Recommended Ages: 10+
Back in the third Measle adventure, Measle and the Mallockee, we caught a glimpse of something shapeless, slimy, and very, very dangerous. Now that something is on the move.
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Absorbed, but not killed, these nasties become the Slitherghoul's eyes, ears, and brain. Together they steer a slimy course toward Merlin Manor, where Measle, Iggy, and Nurse Flannel have been left alone (not counting a feeble security presence) while Measle's parents and baby sister are attending a meeting in Antarctica. The boy's plans to dig a swimming pool are cut short by the arrival of a monstrous blob with the combined consciousness of all his worst enemies. The next thing he knows, he is alone, being chased around and through and over his house by a creature that has already devoured his nanny, his dog, and his best friend.
But don't you worry about old Measle. He has some tricks up his sleeve. Even in a world full of magical beings like warlocks and wrathmonks, leave it to one ordinary boy with no magical powers at all to take charge of a situation. Or is he so ordinary, after all? In fact, isn't Measle an unusually clever, resourceful, and daring kid? He's a real fighter, too. And as he fights to get his friends back, he proves to be more than his slimy wrathmonk foes bargained for. As always.
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Sure, this is lighter fare, aimed at tickling the ribs of a younger circle of readers than, say, the last three Harry Potter books. The enemies are much sillier, and Measle's sidekick Iggy is downright childlike. Yet there is serious spookiness and danger in this story, and several characters come to a gruesome end. Nevertheless, with no magic of his own, our Measle survives many magical menaces, and does so mainly on the strength of his wits. There is something awfully grown-up about that. It's as if Ian Ogilvy wants every child who reads his books to believe that, even in a world full of mysteries and powers beyond their comprehension, they have it in themselves to triumph and succeed. If young readers can imagine themselves in Measle's place, they might find ways to emulate him. And that would be a happy ending indeed!
Measle and the Doompit
by Ian Ogilvy
Recommended Ages: 10+
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So when Measle goes to school, it isn't to a school of magic like Hogwarts, but to an ordinary school full of ordinary kids. And when his entire class disappears in the middle of a school trip, Measle has nothing to fall back on but his own wits, his pocketful of jellybeans, and his friendship with a girl named Polly, who somehow managed to get left behind.
Then who should turn up but Toby Jugg, the most powerful wrathmonk at large and Measle's personal enemy? One by one, Toby drops Polly and Measle into a doompit, a kind of magical portal into the world of Dystopia. In Dystopia you might meet any creature you have heard, read, or dreamed about. And if they don't kill you, you may learn that they aren't quite how you imagined them.
Measle is soon reunited with his dog Tinker and his friend Iggy. Don't ask how; I don't want to spoil the laugh. Together, they face menacing werewolves, stinging fairies, giant ants, and other nasties. How they survive each of these encounters will surprise you again and again, though the biggest surprise -
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I have always enjoyed this series by actor, author, and playwright Ian Ogilvy. I know some children who are absolutely crazy for them. I hope this book, first published in 2007, isn't the end of the series. Measle is developing nicely as a character. In fact, he's already starting to notice girls - one girl in particular. It might be fun to see what that leads to. But I am especially interested in knowing what twisted and loopy idea Ogilvy dreams up next. Adults who enjoyed reading these books with their kids may also be interested in Ogilvy's adult fiction, including Loose Chippings, The Polkerton Giant, and A Slight Hangover.
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