Wednesday, September 2, 2026

Carl's Doomsday Scenario

Carl's Doomsday Scenario
by Matt Dinniman
Recommended Ages: 15+

In this first sequel to Dungeon Crawler Carl, a man and his cat continue to become a galactic social media sensation as they struggle to survive a live, planetwide Dungeons & Dragons campaign with little more than their wits, Princess Donut's charisma and Carl's increasingly effective punching, kicking and stompking skills. Now they're on Level 3 (of potentially 18 – but nobody has ever gotten past Level 13). They get to choose a species and class. Donut chooses cat and former child star; Carl's choices are more surprising. I'll let you find out about his species, but I'll hint that his class involves rapidly developing bomb-making skills. By the end, you'll know why this book has the title it does. It's gonna be a big deal later on, without a doubt.

So, Level 3. It's one of the levels divisible by three, don't ya know. As such, it's an installment in a scripted fantasy known as the Overcity, which prominently features a lot of elves and skyfolk (winged creatures who lord it over everybody else). It's also a place where quests happen to you, whether you want them or not. Carl and Donut get caught up in one almost immediately – a story about a circus that became a hellscape when the Overcity fell into shadow. How they get out of that isn't what's important right now; though the outcome gives them some leverage in the entertainment universe. It's their next quest that really blows up, figuratively and literally. We're talking a Kobayashi Maru scenario for a couple of crawlers. It's almost as if the evil corporation behind the game is afraid of their success and wants to kill them off before they get too big. But a whole bunch of other crawlers get swept up in it, and before it's over, cosmic alliances may be broken, shots are fired (not only within the dungeon) and an entire civilization teeters on the brink of economic collapse. Good times.

Carl is still that "I won't let them break me" guy we all know and love – especially the foot-fetishist AI controlling the game, as evidenced by the fact that he never makes any progress toward getting shoes or pants. Donut is still the wisecracking puddy-tat who can swing in a heartbeat between cuddling and killing, purring and hissing. She also shoots rockets out of her eyes, and commands the loyalty of a rapidly growing velociraptor. Their party grows by yet another member in this book, but this gift from a fellow member of the dungeon crawl's Top 10 leaderboard could have a dagger hidden in it, if you know what I mean. It's a stage in their adventure where they gear up for levels yet to come, learn a lot and, intentionally or otherwise, make more powerful enemies than ever before. And there's still lots of levels for them to get through if they want to survive. It's nonstop scary, thrilling, laugh-out-loud fun.

It looks like there are going to be at least 10 books in this series, though only eight have been released so far. A master of LitRPG, Dinniman is also the author of such "apocalyptic fun" as Kaiju, The Grinding and Operation Bounce House.

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