Sunday, August 9, 2026

Dungeon Crawler Carl

Dungeon Crawler Carl
by Matt Dinniman
Recommended Ages: 15+

Crap. Now I have to read this whole series.

I'm late to the game, but I've been aware of it happening on the periphery of whatever dull business I've been focused on since 2020. But I finally got this book before my recent vacation and read it during the scattered moments I could steal from driving, first from north-central Minnesota to south-central Missouri and back, then to the Twin Cities and the greater Great Falls, Montana area and back. And, you know, spending time with friends and family, visiting three state capitols, playing the organ at my former home church's 75th anniversary service, etc. It wasn't much time, to tell the truth. I might not have even started reading it, despite packing it in my luggage, were it not for a silly incident in which the bedframe in my Missouri guest room collapsed under me and I was too agitated afterward to go back to sleep. After that, the book filled the time available for reading about perfectly, and I left it behind in Montana for my dad to read after me. I think he'll like it. I sure did.

To pick up what this book is throwing down, you need to be at least a little aware of fantasy role-play games and first-person shooter video games. Now suppose when They Land, the aliens instantly flatten every manmade structure, killing most of the human race, then invite the survivors to "volunteer" for a reality-TV rpg/fps where they have to survive multiple levels of a worldwide dungeon, fighting monsters, collecting loot and experience points, and either dying in a way that amuses the trillions of viewers across the galaxy or surviving long enough to make it into deeper and more dangerous levels. If they survive all 18 levels, they'll win a prize worth, like, the planet. But don't get your hopes up; nobody has ever made it past, say, the 13th level.

Our hero is a Coast Guard veteran named Carl who has just broken up, by phone, with his cheating girlfriend Bea and is thinking about suing for custody of her precious show cat, Princess Donut, even if it means selling all his earthly possessions to do so. He won't have to worry about any of that for long, however. In the middle of a freezing Seattle night, he follows Donut outside when she uncharacteristically escapes from their apartment, just before WHAM!—their building, and everything else in sight, is flattened to the ground. Wearing only boxers, a leather jacket and Bea's crocs (which soon fall off), he has no choice but to enter the tantalizing warmth of the dungeon. Soon Carl and Donut are a dungeon crawling party – and she turns out to have more intelligence, strength and charisma points than he does. Together they face menacing creatures, fight boss battles, survive killer humans and begin learning the secrets to survival in a game that is at least partly about cultivating an enthusiastic social media audience.

This installment takes the pair through the first three levels of the world dungeon, and they (and we) learn a lot. They make some horrific enemies. They also form some touching friendships. They experience heartbreaking tragedy. And of course their adventure is an all-but-continuous flow of rockin' action and wise-cracking attitude. My favorite bit is the hilarious, foot-fetishist fancy the game's AI takes toward Carl, leaving him little presents with power-up "buffs" to encourage him to remain barefoot. Another favorite is when Carl and Donut get partly tricked, partly dragooned into going on an abusive panel show and Carl decides to piss the host off for all he's worth. The book also comes with a companion short story, which also seems to be the first in an ongoing series, tracking the fate of a clan of goblins Carl and Donut hoodwink along the way.

It's part dystopian commentary on what social media is doing to society, part "You're not going to break me" manifesto against the inner demons and societal madness that many of us felt surrounded by during the COVID-19 pandemic (and, significantly, this book debuted in 2020). You know, that "you don't really know what's going on, and you don't dare say what you do know because there are powers that can and will silence you" stuff that we're still feeling the effects of. It's frequently hilarious, often disturbing, totally thrilling and chilling, with some lovable characters and some creeps you'll dread meeting again. And meet them, no doubt, you will.

Matt Dinniman is the author of the litrpg duology Dominion of Blades and The Hobgoblin Riot, the "Shivered Sky" trilogy of Every Grain of Sand, In the City of Demons and The Great Devouring Darkness, and the currently eight-book "Dungeon Crawler Carl" series starting with this book. Other titles in the series are Carl's Doomsday Scenario, The Dungeon Anarchist's Cookbook, The Gate of the Feral Gods, The Butcher's Masquerade, The Eye of the Bedlam Bride, This Inevitable Ruin and A Parade of Horribles.

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