by Hugh Lofting
Recommended Ages: 10+

Tommy tells us how he befriended the amazing doctor, how he decided he wanted to be a naturalist too, and how he started to learn to talk the animals' languages himself. First come some dry-land escapades, including a remarkable murder trial in which a dog becomes the key witness. Then the voyages properly begin.
Doctor Dolittle, Tommy, and several of their animal friends set sail. They are accompanied by their old friend Bumpo, an African prince who has been studying at Oxford, and whose hilarious mangling of fancy words shows how dangerous a little education can be.

Some of the incidents along the way include a curious bullfight, a narrow escape, a disastrous storm, and a conversation with a funny little fish called the fidgit. This proves to be the Doctor's first lead in his quest to learn the language of shellfish. But before he can commune with the Giant Glass Snail, he must save the life of a South American Indian naturalist named Long Arrow, save the inhabitants of a floating island from an icy death, save a tribal village from an attacking enemy against overwhelming odds, ...and then save himself from being stuck forever as king of Spider Monkey Island.
This sequel to The Story of Doctor Dolittle won the Newbery Medal in 1923, only the second year the award was given. It became a classic of children's literature and led to ten more sequels, recommended for their excellence and their humanitarian spirit by such champions as Jane Goodall. They were translated into several languages and remain perennial favorites around the world. So it is amazing that for several years, this book and its companions were out of print in the U.S., where they were originally published.

In an Afterword to the 1988 revised edition of this book, the author's son Christopher Lofting explains this astonishing twist of fate. In spite of the book's themes of compassion, understanding, and equality, it was hampered by a few expressions, and by some of the author's illustrations, that echoed racial stereotypes. Such things were acceptable in the 1920s, but would be considered offensive and degrading now. So, to make this book ready for republication, some revisions had to be made. But this also presented problems: such as whether a literary classic ought to be submitted to censorship in a free country; such as whether an author's work should be revised when the author himself (1886-1947) could no longer speak for it. After wrestling over this dilemma, the editors and publishers went ahead with the revised edition. The younger Mr. Lofting assures us that the textual changes are small and few, that the offending illustrations have been replaced with previously unpublished drawings by the author himself, and that in any event Hugh Lofting would have approved of the spirit in which the changes were made.
The reader may also, therefore, face a dilemma. By reading this book (as currently in print), one may be supporting an ominous precedent. It means that, for reasons of political correctness, classic pieces of literature may be subjected to censorship. It means that people who grew up loving the original text of the books may be confused by a later edition having a different text.

On the other hand, if the alternative is not to be able to read this wonderful story, the risk may be worthwhile. And the bowdlerizing isn't due to state policy, after all, but to the publisher's concern that the original book's occasional insensitivity to some readers' racial identity would hurt its chances of being accepted by parents, teachers, and librarians. So, perhaps, we are better off being able to read it at all, even in an altered version. Perhaps the revisions are really necessary to make the book acceptable to present-day readers.
But it's interesting to find such textual dilemmas in a work less than a century old. When we look back on the writings of Homer, Euripides, Aeschylus, and their lot, we find textual problems everywhere. A word changed here, a passage omitted there, material rearranged, the original text only to be guessed at and always under debate... Is this how it all began?
Hatchet
by Gary Paulsen
Recommended Ages: 12+

Considering that he lives through the crash, I suppose he does all right. But then he has to keep on living. With nothing but the clothes on his back and a hatchet his mother had given him as a parting gift, he has to scratch a living out of the Canadian wilderness. That's when he finds out what tough is. He is.
This is the story of Brian's fifty-four-day ordeal. Aided by nothing but a hatchet and the will to survive, even after he knows the search for him has been called off, he holds off starvation. He survives encounters with bears, a porcupine, a skunk, a wolf, and (most terrifying of all) a moose. He learns to make fire, shelter, and weapons so that he can hunt and fish. He makes mistakes that nearly cost him his life. He becomes attuned to the sounds, smells, and visual details around him: a human survival machine.

Gary Paulsen is an interesting character. Besides writing an astounding number of books, he has also competed in the Iditarod dogsled race, survived in the wilderness, and experienced everything - literally everything - that Brian lives through in this book. His books in general will appeal to the type of reader who enjoys coming-of-age stories and the idea of living in the wild, without the aid of modern technology. Up-and-coming fantasy writers should probably read every one of his titles, to give their camping and hunting scenes a ring of authenticity. Any would-be writer, in fact, and lovers of good writing, should take note of this book and its author's uniquely gripping, dramatic, often downright poetic style.
Swallows and Amazons
by Arthur Ransome
Recommended Ages: 10+

Based in part on the author's own childhood outings in England's Lake District, and in part on the adventures of some young friends when he retired there later in life, Swallows and Amazons draws an irresistable picture of the fantasy world inhabited by six daring and active children. Who wouldn't envy them their ability to sail up and down a fictional lake, jointly based on Britain's Windermere and Coniston Water? Who wouldn't thrill to a two-week campout on an uninhabited island, combining fishing and swimming with make-believe games about explorers, pirates, marooned sailors, and naval battles?

Well, some of us probably wouldn't have enjoyed those things, when we were pudgy, bookish children with a horror of biting insects. But then again, some of us can also look back fondly on our own real-life sailing adventures (few and brief as they may have been) and will agree that such a summer holiday is greatly to be envied. With Arthur Ransome's aid, we can read ourselves into the charming fantasy of the Walker and Blackett children. It's a remarkable fantasy, where adults are "natives" and adult concerns are a silly conceit that we humor from time to time, and where a make-believe world of sailors and pirates is the "reality" to which we must return for our sanity's sake.

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