by Amanda Marrone
Recommended Ages: 12+
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Nevertheless, Maggie wishes her way through the entrance exam and starts to play fast and loose with the rules of magic—not that anyone has bothered to explain them to her—in order to get by in the fast-paced environment of Black Rock School. She also discovers that her Grandpa was a partner in a magic repair shop which is still run by the other partner, a nice old fellow named Mr. McGuire. He recognizes her power and begins to teach her the ropes, including the funny and sometimes scary things you can do with glittering powders, mirrors, cauldrons, and wands. But learning magic, even as an after-school activity, is no cakewalk when Maggie has to balance the concerns of a genius best friend, a disapproving grandmother, a sarcastic rabbit, and the annoying "popular girl" in her class who somehow seems immune to mind-altering magic.
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This book, not to be confused with the "Multiplying Menace/Math Adventure" picture books by Pam Calvert, is the first in a series titled "Magic Repair Shop." So far two more books have been added to this series: The Shape Shifter's Curse and The Master of Mirrors. Marrone's adult fiction includes, at this writing, four supernatural romance novels: Uninvited, Revealers, Devoured, and Slayed.
Monster
by A. Lee Martinez
Recommended Ages: 16+
This novel shares its one-word title with an award-winning teen novel by Walter Dean Myers, to say nothing of novels by Jonathan Kellerman, Frank Peretti, and Christopher Pike; plus various works of non-fiction and the Oscar-winning 2003 film starring Charlize Theron. Dallas-based author Martinez overcomes this handicap with the strikingly original move of making Monster the name of its main character (full name: Monster Dionysus):
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Monster is a pretty average dude, like many twenty-something single guys you know. He has a skin condition that causes him to be a different color every time he wakes up. These flesh tones range from ordinary shades of red, blue, and green to more sophisticated hues such as goldenrod and scarlet; but with each color comes a different superhuman power, such as indestructibility, teleportation, the ability to fly or to glow blindingly bright for a few moments at a time. His sidekick Chester is a paper gnome, which is like a miniature origami man who can transform into a bird, an octopus, or (most conveniently) a square of paper that can fit into a shirt pocket. His girlfriend Liz is a demon from hell—a succubus, specifically—which means a more than satisfying sex life and a lot of help paying the rent; but it also means an eternity of freakish torment as soon as she catches him thinking about another woman. Just your average working stiff.
Monster doesn't make a lot of money capturing magical creatures, and it isn't just because he's a bit of a slacker whose memory for spells is so spotty that he has to look everything up in a rune dictionary before he can do it. But that's all right. At least he isn't like most people, "incognizants" who can't perceive magic at all because their minds automatically filter it out—or like Judy, a "light incog" who can see creatures like yetis and trolls when they're right in front of her, but who forgets them soon afterward.
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This is a quirky, comical, very adult fantasy adventure set in a present-day city near you. Readers who have outgrown Harry Potter will be drawn in by the magical scenario in which Judy snaps, "You're calling me a muggle, aren't you?... I'm not a dumbass muggle." And even though she kind of is, she is the key to resolving a cosmic conflict that has raged for eons—part of a concept of the universe that will make Douglas Adams fans wriggle with pleasure. Both "adult" and "occult content" advisories are in order, however, as concerned Christian parents will note if they preview this book for their kids. It contains some R-rated imagery as well as the type of magic that can, for example, result in a mortal and a demon shacking up together. Also, though angels and demons are in it, it takes place in an atheistic cosmos that has evolved and disintegrated countless times. And angels, though tough on evil, are easy. If you know what I mean...
Too Many Curses
by A. Lee Martinez
Recommended Ages: 13+
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This book is mainly about what happens after the wizard's demise. Nessy finds herself the mistress of a castle full of the wizard's former enemies, who remain transformed by an imaginative variety of curses. Some have been changed into animals, such as Sir Thedeus the fruit-bat, and one loving couple who exist in the form of an owl and a mouse. Others have been banished to less substantial forms, such as Echo (a disembodied voice), Yazpib (a wizard whose brain, eyes, teeth, and tongue are preserved in a jar of spirits), and Demented Dan (the skull of a psychopath, whose headless skeleton lives a completely separate life as the silent but friendly Mr. Bones). Plus the castle is loaded with non-human and non-living residents, such as the Hanged Man, the Drowned Girl, the Vampire King, the monster under the bed, and a wailing banshee who can only appear to warn of imminent castrophe (such as "saaaaltyyyy soouuuup!").
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This appears to be the most kid-friendly novel, to date, by an up-and-coming sci-fi/fantasy/horror writer whose other titles include Gil's All Fright Diner, In the Company of Ogres, A Nameless Witch, The Automatic Detective, Divine Misfortune, and Chasing the Moon.
The Cabinet of Wonders
by Marie Rutkoski
Recommended Ages: 12+
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Astrophil belongs to Petra Kronos, the tomboyish 12-year-old daughter of Mikal Kronos, who has a gift for metal working. And I don't just mean that he's good at it. He can move metal objects with his mind. He can create intricate devices that move, and think, and talk, and even grow by themselves. Obviously there's magic involved in this, but the alternate history in which the Kronos Chronicles take place is one in which magic plays a significant role in everyday life. Not everyone can do it, and not everyone is comfortable with it, but there's a school for magic in the capital city, and many artisans in the prosperous town of Okno use magic to improve their products. Petra's friend Tomik and his father both have a gift for working in glass, for example; the elder Tomas makes worry vials that people whisper their guilty secrets to before going to sleep, and Tomik makes miniature glass grenades that can unleash lightning, floods, and even swarms of wasps.
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Petra vows to steal her father's eyes back. After running away to Prague, she infiltrates the Salamander Castle in the guise of a servant. Her only friends in the castle are a crusty countess whose skin sometimes oozes highly corrosive acid when her emotions are upset, and a Roma pickpocket named Neel, whose family would string Petra up if they knew the kind of danger she was getting him into. With their help she must somehow get past the best security that 16th-century technology and an added layer of magic can provide and plunder the prince's most prized possessions. In doing this she risks much more than her own neck. But she has no choice, thanks in part to a bit of blackmail by an English ambassador (or spy) who is convinced that the clock made by Petra's father is really a weapon that could destroy the whole world. If the prince figures out how to work it before she can destroy the clock's innermost heart, no one will be safe from the power of a prince so mad for power that he had his own eyes gouged out in order to see the world through the eyes of Mikal Kronos....
Not to be confused with a similarly titled book by Renee Dodd, this book begins the Kronos Chronicles, a magical series that continues with The Celestial Globe and The Jewel of the Kalderash. For more information about this promising young author, visit her website.
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