by Mary Stewart
Recommended Age: 14+
Of the writing of many books about Arthur, Merlin, and the knights of Camelot there is seemingly no end. Of their beginning, of the real people and events that inspired them, we know little for sure. But tales of that romantic age, drawn from the legends of Britain and Brittany, hold such a fascination for readers today that we could lose ourselves in them, and many happily do so.
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The Crystal Cave unfolds as an elegant, candid memoir of the childhood and early maturity of Merlin. The mage behind the throne of Camelot begins life as the illegitimate grandson of the king of South Wales. His early talent for seeing the future blossoms under the tutelage of a cave-dwelling hermit, until the deadly treachery of his uncle forces Merlin to flee. He finds his way across the Channel to Brittany, joining forces with the rightful high king of all Britain, who is preparing an invasion to take back his throne.
You'll gape in astonishment at what Merlin learns under the guidance of Aurelius Ambrosius, at how he uses his strange powers to aid in the latter's campaigns, and at the costly bargain with magic Merlin makes to arrange the birth of the Once and Future King. You'll squirm with suspense when the vile tyrant Vortimer takes him captive, and later when Merlin helps Uther take the Cornish fortress of Tintagel. Your flesh will creep as Merlin visits Stonehenge and other sacred places, and your blood will race as armies clash on the battlefield.
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For this is Book One of the Arthurian Saga, written 1970-1995 by a British writer mostly known for romance-mystery novels with a paranormal twist. Inspired by the Legend of Merlin as told by medieval historian-cum-romanticist Geoffrey of Monmouth, it comes complete with an informative Author's Note and the text of the original Legend. Other titles in this series include The Hollow Hills, The Last Enchantment, The Wicked Day, and The Prince and the Pilgrim.
The Shadow Thieves
by Anne Ursu
Recommended Age: 12+
In this first book of The Cronus Chronicles, Minnesota-based author Anne Ursu poses the question: "What if Greek myths were real?" I know what you're going to say. You've read Rick Riordan's Percy Jackson series, so you've already covered this ground. Well, surprise! You haven't. Not like this. For this twist on the "today's teens meet Greek gods" premise isn't at all like Riordan's rollicking adventure of teens with demigod powers and cute, goat-footed sidekicks. It's a darker, spookier fantasy - though with its own witty, engaging style and its own touch of perverse humor. To be honest, I wasn't always sure that witty, engaging style agreed with me. Sometimes I thought Ursu laid it on too thick. But by and by it grew on me until I was completely won over.
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Charlotte Mielswetzki - all together now: Meals-Wet-Ski - lives in a city near that Mall, and unlike your typical hero of a Percy-Jackson-like adventure, there isn't anything special about her. She is, in fact, excruciatingly average in spite of the best efforts of her parents, who are a high school teacher and a child psychologist. Charlotte has a bit of an attitude problem, actually. The word "prickly" comes to mind.
Things start looking up when a stray kitten adopts her. But then her cousin from England comes to stay with the Mielswetzkis, and the bubble slips back the other way. Zachary - Zee to his friends - seems to have all the ingredients for popularity in one handsome, athletic, kitten-stealing package. Horrible, yellow-eyed men in inappropriate tuxedos start haunting Charlotte's dreams. But before she can settle down to enjoy a really bad mood about it all, kids at their school start getting sick. Really sick. And not getting better, either. It's as if a plague is sweeping through everyone in their age group who has come into contact with Zee. And since the same thing happened before, back in England, Zee thinks it's because of him.
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That might not sound like much to you. But to do it, they'll have to survive an ingenious trap, cross the River Styx, get past countless monsters and dangers, and encounter very real (but not very bright) gods. Zee will have to find something locked up inside himself, a courage and strength he doesn't know is there. And Charlotte - prickly, attitude-challenged Charlotte - will be just as important. It's a dark, dangerous, menacing mission for two misfit cousins who, to start with, don't think much of each other. By the end, you'll be grateful for the quirky style and the sly wit; and, if you're like me, you'll be on the lookout for Book Two, titled The Siren Song.
The Bagpiper's Ghost
by Jane Yolen
Recommended Age: 10+
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Andrew McFadden's selfish meddling in affairs of the heart led to his twin sister's early death. Even in the afterlife, old Andrew refuses to let the ghosts of his sister and her bagpipe-playing lover settle down in happiness. Jennifer and her witchy Gran know that they must somehow settle this family feud, and soon, if they ever want their own Peter back.
With a chilling yet romantic twist on the legend of the "lady in white," this book ties up a lot of Scottish folklore and magic into a package young American readers can open and enjoy. Plus, it has a glossary that will help them live their fantasy of talking like a Scotsman. Complete in three slender, quickly-read books, this trilogy about magic in the land of Hogwarts should bring joy to many younger Harry Potter fans.
Dragon and Judge
by Timothy Zahn
Recommended Age: 12+
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I didn't have to order this book, as it turns out. After hunting in vain for it at any number of bookstores, I found it by accident at the grocer's, of all places. I was blowing time while having my car repaired at an adjacent shop, and as I mooched along an aisle of magazines and paperbacks, my eye fell upon Dragon and Judge peeking out of a small display of children's books. God bless the grocer!
In Books 1-4 of Dragonback, one gets acquainted with Jack Morgan and his symbiotic partner Draycos. Jack is an orphan being raised by a starship whose computer is programmed with the personality of his con-artist Uncle Virgil. Draycos is a K'da poet-warrior, an alien rather like a dragon, only he needs to spend some time in two-dimensional form, like a living tattoo on Jack's skin. Together they are trying to stop a bunch of shadowy villains from ambushing a Battlestar Galactica-like convoy of refugees from Draycos's part of the galaxy - refugees fleeing from the sinister Valahgua and their weapon simply, but aptly, called the Death.
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While Jack slowly works out what all this has to do with the identity and fate of his parents, Alison falls prey to a second kidnapping. Captured by the very villains who want to wipe out all the K'da, she ends up back on the planet Brum-a-dum, on the same plantation from which Jack escaped in Dragon and Slave. There are still slaves on the plantation, waiting for another liberator like Jack, and expecting Alison to be it. Only this time, the Brummgas are prepared for a slave uprising. And the only chance Alison has of staying alive is to crack the safe containing the coordinates where the K'da fleet plans to rendezvous - and the ambush where the fate of Draycos's people will play out in the sixth and final book, Dragon and Liberator.
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